Army of TWO The Devil's Cartel

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Product Description:
The originator of tactical co-op is back! Developed by Visceral Games, the award-winning creators of Dead Space, Army of TWO The Devil’s Cartel delivers an immersive and unique 3rd-person co-op action-shooter that's built on the new Frostbite 2 engine for maximum destruction. You and your partner must shoot and destroy anything in your path to take down a violent drug cartel that’s taken over Mexico. In gripping partner-based missions, each player must tackle and overcome individual objectives to achieve a common goal. The more effective your teamwork, the greater the reward as the new Overkill mode gives you devastating power for truly epic mass destruction! Experience this explosive action-blockbuster campaign in two-player local split-screen or online co-op!

Product Details:

  • Shoot-and-Destroy Tactical Co-op: Work together and perform challenging strategic maneuvers with your friend in a true two-player co-op experience with flanking, dual-breach, riot-shield attacks, and much more!
  • Unleash the Ultimate Destructive Power of Overkill: Build up your Overkill meter by performing cooperative maneuvers and unleash it with your partner to take destruction to a whole new level.
  • Challenge a Powerful and Ruthless Mexican Cartel: Experience a grim but relevant story set in a modern Mexico that's been torn apart by the drug war.
  • Customize Your Character for Explosive Action: Use the powerful customization tools to outfit Alpha and Bravo with personalized tactical gear to prepare for a dangerous, action-packed mission to end the cartel's ruthless reign.


Customer Reviews:

Army of Two The Third By Steve Sterling
Ok, I purchased this game through the Playstation Store as a Day 1 Digital Download, and read the reviews beforehand on amazon, just to get a feel for whether the full game was different from the demo I downloaded a couple of weeks ago. From reading the reviews, I realized one thing - practically all the reviews for this product were either written by twelve-year olds that are good at this game, or geeky fourteen-year olds that are not. So, to assist you, the possible purchaser of this title, I will attempt to make this review as informative and objective as possible, without giving away any spoilers.

First off, I have played the two prequels to this game: Army of Two and AOT 40th Day. They were decent action games, but more for a boring saturday night, not really a home-run action game like Battlefield: Bad Company or Uncharted: Drake's Fortune. While the third entry in the franchise is not up to that level yet, it is definitely headed in the right direction. Gone is the unreal engine, here is the frostbite engine (that allowed destructible environments in the 2011 FPS Battlefield 3). Also gone are the "back-to-back" tactics, as well as the ambidextrous shooting abilities of Salem and Rios of the past titles. While the absence of the two aforementioned abilities is a downer of sorts, there are new tactics and features in Army of Two: The Devil's Cartel.

From "TWO" vision, which is sorta like a battlefield version of Batman's bat-vision (see Arkham games) to the Overkill mode, which is comparable to the Rage mode from the last-gen game "Scarface: The World is Yours". Basically, your operator is impervious to damage when this is activated, has unlimited ammo, and can literally blow his enemies apart.

The graphics are pretty good, as is the sound, and the controls are pretty solid. My biggest gripe with this title is that enemy combatants tend to take a good amount of damage before taking a dirt nap - in no way realistic, of course - but, this game is not meant to have a realistic level of accuracy (see the aforementioned Overkill mode). Also, there are times when enemies can pop out of almost nowhere and be shooting you from behind in an area you just cleared. Kinda frustrating. But aside from that, this game is a heck of a lot of fun - especially if you've got a battle buddy to play co-op with.

You can customize your own masks and wear one of them in battle, switch out your outfit, masks, and even your current armament between every mission, and can utilize the co-op oriented battles to maximize carnage. Also, it must be included that the level of customization regarding your weapons is nothing short of phenomenal - there are dozens of choices for each weapon. Quite honestly, this is to console games what The Expendables is to action movies - a testosterone-fueled battle royal that is there for no other reason that to entertain with blood, guts, and tons of guns.

I paid $60 for this title, and I can say that, despite the minor hiccups mentioned before, I feel satisfied with my purchase and that I got my money's worth. So, if you enjoy movies like The Expendables and games of the same sort, then this title is probably right up your alley. However, if you're a COD or Battlefield fanboy, this will probably not be the title for you.

The best one of TWO By 1Dub79
Since Army of TWO series has been out, I really wasn't impressed with those games. The characters seemed bulky and the gameplay just didn't impress me. Not to mention, the graphics were horrible. However, after seeing numerous videos on Devil's Cartel, I decided to finally give the franchise a try.

A.I. (Bravo): The A.I. of Bravo is one of the best I've seen in a team-based shooter. Bravo is not just a prop, who shoots, aimlessly and gets in the way. He is VERY involved and reliable. He gets cover, when needed. In certain situations, he will not fire, until it is initiated by the player. Not to mention, he does not get in the way of the player, while in a gunfight. The most impressive action is he may wait, until the right time, then move ahead and kill enemies at random. However, his actions are carried out in a tactical way.

CAMPAIGN/STORY: This game introduces TWO new characters called Alpha and Bravo (players will be Alpha). They are sent to Mexico to go up against La Guadana, who is a deadly drug cartel.

CUSTOMIZATION: Weapons can be greatly customized on this game. In fact, it is similar to that of Tom Clancy's Ghost Recon: Future Soldier. With that being said, every part of a weapon can be customized and also tested out at the range. Masks can be customized, as well. Players can use default designs or even create their own.

GAMEPLAY: The newest addition to the game is the infamous Frostbite 2 engine, which is used in BF3. Of course, the previous TWO games used the Unreal engine. The destructible environments, along with the animations and physics, complement each other very well. Enemies, as well as nearby structures are sent flying, when blasted by grenades. Also, enemies react differently, based upon how and where they are shot. For example, I shot an enemy in the leg, and he was limping. Bravo once shot an enemy and as he was falling to the ground, I shot him in the head and his hat flew off. Heads can be severed by powerful weapons. I once saw an enemy slammed up against a wall, when hit gunfire from a gatling gun.

The dialogue between the characters is very captivating, especially between Alpha and Bravo. There is not a lot of cheesy one-liners, like in many other shooters. Sure, they say some comical phrases, but that is just to kinda lighten up the moment, as they are about to engage in immanent battle. The characters really make you feel as if you are a part of the team and what going on. I am constantly listening to each character, as they are proceeding to the next portion of a level. In other words, I feel like I am watching a good war movie with some pretty good actors.

Then, there has been an improvement in the Tom Clancy's Rainbow Six Vegas 2-like points system for various types of kills. For example, a player can get points for scoring a headshot, flanking an enemy, killing with a grenade, surprise kills, decoy kills, multiple kills, melee kills, combination kills, etc. Points can be used to upgrade weapons and accessories.

Overkill returns to the game. Of course, those who are new to the series, Overkill is when a player can be virtually invincible for a short period of time. While Overkill is engaged, ammo is infinite and stronger than ever.

The enemies on this game come out in vast numbers. Not to mention, they are very smart, which can be a deadly combination. They will shoot straight up, flank, or even throw grenades, if possible. They can even be heavily wounded, and if they still can shoot, THEY WILL. I have attempted to run up on an enemy to try to get a melee kill and as he was running away, he turned and shot from the hip. I foolishly tried to melee a boss enemy and as he pulled out a machete, my character grabbed his arm. Before he could go any further, a button icon showed up at random ala Heavy Rain. I repeatedly pressed the button and my character turned the tables and killed him with it. Cool!

Many gunfights will take place in open areas, but being tactical is a huge part on this game because of the numbers, which the enemies come. Of course, this can lead to being under some heavy gunfire. Therefore, taking cover is very essential to survival in this game. The cover system reminds me of Ghost Recon Future Soldier because upon getting cover, an arrow will point at another cover position. Even the movements from cover to cover are similar. Keep in mind that all cover is not good cover, as some can be manipulated by gunfire.

Sometimes, gunfights will not always be out in the open. Fighting can go down in some very close quarters. This means, the players head needs to be on the swivel because a single enemy can be around the corner or side corridors, waiting for the right moment to ambush.

GRAPHICS/VISUALS: The graphics are very good in the game. The lighting and the shadows are surprisingly good. In addition, the landscapes look good. However, do not quite as sharp as BF3 graphics, but they are still quite nice. The explosions and animations of manipulated structures and the animations of the characters are done very well.

SOUND: The sound of this game is very good. The sounds of the explosions are very realistic, as well as hearing various structures being altered by gunfire. Sounds from structures hit by gunfire are very realistic. As far as the sounds of the weapons, don't expect them to be BF3-like! However, the sounds are still pretty good.

VERDICT: If you are in need of a very good action shooter, NOT named Call of Duty, Devil's Cartel is the game for you. With that being said, for the diehard TWO fans, this is the ONE of the TWO to purchase.

Major dissapointment! Don't waste your money! By gowithyourinstinct
I went into this game with good intentions. I thought it would at least be as good as the others (with the first being my favorite). This game was a major disappointment. I wanted to get through the game before I made a review of it, and boy did it feel like a chore. Sure, it had fun moments, but there was nothing that made this game stand out and no motivation to replay it. It is apparent that EA threw this game out very quickly, likely to move on to other games such as Battlefield 4. My question: why even do it? This game is [hopefully] receiving such poor reviews that it makes them little to no profit, and it is not the least bit satisfying to those demanding a follow-up of their favorite game series. I've played and beat both predecessors and I would play either of those games over this game any day. Like many reviews of this game have stated, this game is simply "here". And it won't be for long. The graphics in this game are not impressive. The destructibility of the environment is pretty cool, but the environment and people themselves make it not very good. The gameplay is okay. The shooting is expected, the player movement is annoying and unnecessarily challenging, and the controls are unbelievably bad. I mean unbelievably because that is usually a given positive aspect in a game. Anything that would and should make this game good, aren't there. And everything that is unnecessary and pointless that you don't want to see is there. "Aggro", an awesome way of using your partner to attract attention so you can sneak around a turret or a tough guy, isn't there. "Two Vision", a way supposedly to see different ways of progressing through settings that I never used one time beating the game on Hard difficulty, is there. The story, characters, and setting are all generic, uncreative, and easily forgettable. Even someone who has never played previous AOT's can see the "climaxes" of the story coming from a mile away. The new players, Alpha and Bravo are basically blank, unfinished characters. Right when you think they are about to develop a personality and possibly a fan-base, they sink into an expected, boring tone. Their dialogue is just more of what you would expect in a shooter, nothing more. Overkill is pretty cool, because it helps you get past tough/ a lot of enemies and can really save you. Your partner [when playing solo] can really save you too. The enemy AI, however, is horrible. The dumbest, most stereotypical enemies run at you blindly asking to die. Everything in this game just happens to be put in where it kind of closes itself off. Moral choices, along with anything that can deviate or change the main story, are gone. This is obviously a game that EA said, "We are going to put the bare minimum of a shooter into this game, hype it up like a real game, and make some money". It truly is the bare minimum. Not only is it a disappointing story, but that's it. No multiplayer, no side story, no wave defense modes, no challenges, nothing. The bare minimum.
***PLEASE READ***
THE BEST CASE SCENARIO FOR THIS GAME IS THAT YOU RENT IT OR BUY IT REALLY CHEAP WHEN YOU HAVE A FRIEND OR RELATIVE AT YOUR HOUSE TO PLAY IT WITH. DO NOT PAY A LOT FOR THIS GAME, OR PLAY IT BY YOURSELF THINKING YOUR GOING TO ENTER A WHOLE NEW CREATIVE, ANDVENTUROUS, AWESOME WORLD. BECAUSE YOU WON'T. YOU WILL ENTER A WORLD OF ANGER.
I am happy I pre-ordered this game on Amazon and got $20 off, because it most certainly wasn't worth $60, $40, or anywhere near there, just happy I saved something. It is a rental at best and you really should not waste your money.


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