Luigi's Mansion: Dark Moon

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Product Description:
Help Luigi overcome ghastly ghosts, mind-melting puzzles, and his own clumsiness in an all-new spooky adventure. Armed with his trusty Poltergust 5000—a ghost-catching vacuum cleaner—and all the courage of a wet napkin, the green-hatted hero needs your help to battle through five massive mansions full of hidden passages and bone-chilling challenges. Whether you’re charging up the new strobe light to stun a slime-tossing Gobber ghost, revealing illusions with the new Dark Light Device, or reeling in multiple poltergeists with timely button presses, you’ll need to use all of your paranormal survival skills.

Product Details:

  • Mario's clumsy brother takes center stage in this spooky ghost-hunting and puzzle-solving adventure game
  • Five massive mansions to explore, complete with puzzling challenges you?ll need to solve to access new corridors and hidden secrets
  • Use the Poltergust 5000, a powerful ghost-catching vaccum cleaner, to capture a host of clever ghosts and creatures
  • New gadgets like the Strobulb and Dark Light Device add depth to the ghost hunting and puzzle action
  • Collect coins, cash, and other treasures as you make your way through the mansions in order to upgrade Luigi?s gadgets


Customer Reviews:

Finally! By Bunny
Being a fan of Dark Moon's predecessor, Luigi's Mansion for GameCube, I've been anxiously awaiting the release of this game. It's been a long wait but I'm happy to report it was well worth it!

Luigi's Mansion: Dark Moon takes the basic concepts of its predecessor and brings them to life in a stunning 3D world. Really. I think this is the most impressed I've been with the utilization of 3D on my 3DS to date. The graphics are gorgeous and not a single detail was overlooked.

The Poltergust 3000 has been upgraded to a Poltergust 5000 in Dark Moon and other additions bring this sequel to a fresh new level, like the new strobe and lightning bolt features. If you loved sucking up ghosts in the original you'll enjoy doing more of the same here with a few fun upgrades.

I was a bit worried about the use of the gyroscope in this game but it incorporates well. By tilting the screen you're able to aim your tools into every nook and cranny of the room. The tilt feature compliments game play nicely without being obnoxious.

If you're familiar with the GameCube version you'll pick up on the game play here quickly. If not, you won't be faced with a daunting learning curve. The controls are pretty straightforward and quickly begin to feel natural as you get comfortable with the game.

I found Luigi's Mansion: Dark Moon to be a perfect marriage of innovation and recognition from the original, and it's worth mentioning again just how truly amazing the 3D experience in this game is. Oh, and of course it's loads of fun! Highly recommended, excellent title!

A Must Have For Any 3DS Lover By Evvie
Gamecube’s Luigi’s Mansion (one of my old personal favorites) finally got itself a sequel after more than a ten year long wait. In the Mario franchise where it’s grown to be mostly mindless multiplayer action with a plethora of endless minigames and reboots, Nintendo gave Player 2 another chance to shine with Luigi’s Mansion: Dark Moon.

In the last game, a mysterious letter congratulates Luigi on winning himself a mansion in a contest despite never entering one. He rings up Mario to meet him there to celebrate and by the time Luigi arrives, he finds his brother missing. He gets help from the quirky Professer E. Gadd and searches the spooky mansion armed with the Poltergust 3000 (a powerful ghost sucking vacuum) and a flashlight to save his brother.

In Dark Moon, Luigi returns with an admittedly less interesting reason other than the ghosts are acting up, doing what ghosts do and all. But as you progress in the game, you piece together a whole other reason for the sudden increase in paranormal activity. He’s back with new gadgets (and an upgraded Poltergust 5000) to take down those pesky ghosts, new areas, and with a variety of new ghosts to wrangle.

The 3D’s bells and whistles surprisingly doesn’t hinder gameplay, but makes it rather fun. For the Gamecube, a lot of Luigi’s movements were controlled via the second analog stick like aiming the flashlight or wrangling ghosts into your vacuum of doom. The 3Ds cleverly uses its gyroscope and accelerometer capabilities in a way that really adds to the movement. If you’re not up for moving the 3Ds up and down to aim, the same can be achieved with a button press and I like how it allows you the freedom to choose which you prefer.

Luigi tip-toes through the dusty corridors in a state of nail biting terror, nervously humming along to the background music in a way that makes me wanna pet the screen to calm him down. The ambiance is just as great as the last game with great lighting and sound effects. Everything responds to your exploration as you go through the game and there are many puzzles to solve reminiscent to the Legend of Zelda series, something that I felt is an improvement. Ghosts now have different strategies you have to figure out when trying to clear a room. Some like to hide in furniture like a game of hide-and-seek while some use head gear or items to keep from getting dazed by your flashlight and it makes the game more challenging and never boring.

My only complaints are the lack of checkpoints and the grading system. When your health drops to zero, you restart from the beginning and you have to go through all the stuff you discovered before which can be a pain. The grading system, while fair, judges for your time and I felt that was a bit much considering that I’m one of those OCD kinda players where I have to look through everything in every room so getting a bronze made me grind my teeth in frustration. It was my first playthrough and I didn’t feel the need to rush, but I’ll gladly play it over again to reach the best score since you’re able to replay areas and missions you’ve unlocked in the past so it kinda makes up for it.

Despite those small annoyances, it’s one heck of a game I feel that any Nintendo 3Ds player would enjoy it even if they haven’t played the last one. Gamers who played Luigi’s Mansion the will love Dark Moon because it improved everything they loved without losing anything that made it awesome in the first place; a formula every sequel should follow.

Luigi's Mansion: Dark Moon maintains the same charming formula that made the first game a success. By A. Siddiqui
Back in 2002 Luigi was given a second chance to star in his own adventure called Luigi's Mansion, and although it was a short journey it won the hearts of critics and fans. Now ten years later Luigi is summoned once again by the intelligent Professor E. Gadd to once again dawn his trusty flashlight and the new Poltergust 5000 to star in his newest adventure, Luigi's Mansion: Dark Moon. With a lengthy adventure, that easily surpasses the predecessor, combined with some humorous comedic situations and an elegantly crafted world timing with intricate puzzles Luigi's Mansion: Dark Moon is an excellent reason to purchase a Nintendo 3DS.

Professor E. Gadd has spent his life researching paranormal activity, but when a mystical dark moon disappears from the sky of Evershade Valley, his ghostly allies turn hostile. In order to restore order Elvin Gadd contacts his friend Luigi, who is comfortably sleeping in his chair, to collect the shattered pieces of the artifact. Although the Professor can spark a few laughs the true humor of the game comes from the wacky animations: Luigi getting thrown into the wall by traps that open hidden areas; peering through crack in the wall and seeing ghosts gleefully performing misdeeds. These concepts are complemented by the superb sound design and soundtrack, adding more favor to the silly events as Luigi hums with the spooky music.

The atmosphere of Luigi's Mansion: Dark Moon is its greatest accomplishment. The perfect combination of spookiness and child-like wonders adds charm to each of the well-designed capacious area. Suits of armor line the hallways waiting for unexpected trespassers and flashes of light cast shadows when shined in front of an object. Turning on 3D the effect allows for excellent depth-of-field in certain parts of the game, especially when the camera zooms out. Each mansion is saturated with large rooms littered with secrets that include traps, treasure, and hidden ghosts. The various safes, vents, plants, and other strange contraptions release bundles of coins, notes, and gold blocks that make interacting with every piece of the environment time well-spent.

However, exploring the mansions can be difficult since the mission structure follows a specific path and encourages you to follow it. The helpful map on the bottom screen ensures you don't get lost, but it would be nice if you were given more freedom. Each mission is divided into levels and Luigi is transported between them using a transporter called the Pixelshifter, which warps Luigi from one location after being converted in tiny blocks and then put back together. Although Professor Gadd constantly calls Luigi on his Dual Scream (a clever take on the original Nintendo DS) to inform him of his current progress and give him instructions for the set objective, it seems unnecessary to inform the player of everything they do. It becomes a vexing inconvenience after the first level.

Luigi has access to two tools to take the supernatural: his flashlight, whichcontains a dark-light attachment that reveals illusions, ghosts, and hidden objects, as well as his Poltergust 5000 vacuum. These are the only tools required to solve the many puzzles within each mansion and are properly equipped to handle any combat situation. By exposing the hearts of the ghost using his flashlight Luigi initiates a tug-of-war between the creatures and then suck them into his vacuum after draining all the health of his target, a power meter also appears that if charged can do a massive amount of damage for quicker battles. Missions all require a combination of catching ghosts and solving puzzles, ending with a boss fight that requires a combination of both. Anything in the environment can be important to your task, requiring careful observation and use of your dark-light. The puzzles are varied and rarely repeat the same pattern, offering new challenges as you progress through the game. Although Professor Gadd points you in the right direction, finding the solution to each problems is tricky but rewarding once you do.

Multiplayer is the most shocking addition to Luigi's Mansion: Dark Moon called ScareScraper. Up to 4 players are sent into a random mansion and take control of different color variations of Luigi to clear each floor all the ghostly inhabitants, locating invisible ghost-dogs or racing to find a hidden hatch to the next area. Whether playing online, local or download play, teamwork is essential to pass through each level and defeat the bosses, but it's clear that these modes were made to accompany 4-player cooperative play and taking on the multiplayer mode with less players can lead to frustration.

Luigi's Mansion: Dark Moon is a wonderful sequel. It allows Luigi a chance at the spotlight once again and show gamers that he can be just as entertaining as Mario. A fickle difficulty curve and a poor checkpoint system can lead to annoying situations but these are mostly minor concerns. Luigi's Mansion: Dark Moon maintains the same charming formula that made the first game a success and returning to Luigi's newest ghost catching adventure is definitely worth taking.


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