WWE '13

WWE '13 - Are you looking for where to buy WWE '13, if yes you need to read our WWE '13 review to find more information and avoiding scam products.


Product Description:
It takes blood, sweat, and tears to become the best in the world. And if you want to rise to the top on your terms, you better bring the Attitude, and ignite a revolution. Last summer, one man revolutionized the sports entertainment industry. In a legendary moment at the end of Monday Night Raw, CM Punk shook up WWE and a hero was born. Fifteen years ago, the legendary “Stone Cold” Steve Austin revolutionized entertainment, sparking a new generation of supporters with his relentless Attitude. Now, a new crusade is upon us, and it doesn’t start with an iconic WWE Superstar on television, online, or at a live event. WWE ’13 is imminent, and it’s time to Live the Revolution. The WWE videogame franchise returns to provide the most authentic, seamless and passionate experience to date, presented with a grittier Attitude. WWE ’13 will transform WWE gameplay through the introduction of WWE Live, completely changing the videogame’s audio and presentation elements. Predator Technology returns to further implement critical gameplay improvements, while fan favorites in WWE Universe Mode and the franchise’s renowned Creation Suite are poised to offer the utmost in player freedom. Furthermore, WWE ’13 will introduce a groundbreaking, single-player campaign based on the highly influential Attitude Era. Complete with a robust roster – the largest to date in the franchise – along with a host of additional features, WWE ’13 is ready to live a revolution all its own.

Product Details:

  • PREDATOR TECHNOLOGY 2.0: Driven by new animations, transitions and modified controls, Predator Technology returns to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its franchise predecessors.
  • CREATE AND SHARE YOUR WWE: Utilize the franchise's industry-defining Creation Suite to develop and customize Superstars, arenas, entrances, finishing moves, storylines, and more! Go online and upload your creations to share them with the WWE Universe and download creations from others to add to your own experience.
  • RELIVE THE ATTITUDE ERA: You have heard the legendary stories and witnessed the history. Now, for the first time, return to an unparalleled and groundbreaking era in WWE history: a time of pure raucousness, grandiose personalities and colossal revolution through a franchise-first single player campaign focused on eight purveyors of attitude during the famed "Monday Night Wars," including WWE Hall of Famer "Stone Cold" Steve Austin.
  • WWE LIVE: Experience the atmosphere, spectacle and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes, along with a brand new audio system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever experienced in a WWE videogame.
  • WWE UNIVERSE 3.0: Control the virtual WWE experience like never before in the franchise's popular career-style mode, as individual decisions throughout gameplay will dynamically introduce matches, alliances, rivalries and unpredictable moments along the path toward becoming a WWE champion.


Customer Reviews:

WWE '13: The best WWE game title to date! By dray83
I have been a huge wrestling fan and wrestling game fan for pretty close to 2 decades now. I was excited for this year's game mostly for the "Attitude Era" mode that replaced the Road To Wrestlemania from WWE '12. After playing a few matches and checking the movesets and also briefly starting the "Attitude Era" campaign, I must say I am throughly impressed with what THQ produced this year. The graphics are amazing, the gameplay is improved from last year, and the enhanced audio is somewhat better from WWE '12. There is very little to complain about in WWE '13, though there are very trivial minor things to mention;

1}Some character models are kind of wrong. Certain faces in the game are wrong. Classic example; Shawn Michaels. He looks like a cross between Chucky the killer doll from Child's Play and Bret Michaels from Poison. Seriously, couldn't THQ have scanned the real HBK's face and put that into the game? Also, some hair textures look awful. It's not enough to noticeably effect the fun factor, but hardcore wrestling fans will notice these things.

2}The gameplay is definetely improved, but still has a few bugs. Certain weapons have glitchy interaction and certain environments are kind of spotty and buggy as well. While certain things like table interaction have been improved, they still lack table finishers like the older Smackdown games had. Granted, the "predator technology" is a relatively new addition since WWE '12 and THQ will have to perfect it. It's all minor though and not something to harp on.

3}Outdated looks and/or missing parts; Some current superstars are missing entrance gear and their looks. In the case of Daniel Bryan, he doesn't have his ring jacket he's had since before last year's Mania. Also, his in-game character model looks the same as it did in WWE '12. His hair is exactly the same and his beard looks too neat and trimmed as compared to the "goatface" thing he has had since shortly after Wrestlemania of last year. Again, this doesn't affect the fun factor but true wrestling fans pay attention to detail. THQ needs to as well to truly capture the real WWE experience accurately. Kinda seems like rushing the product year-to-year makes THQ lazy and they simply use the same model each year unless there is drastic change in apperance.

Attitude Era mode has been great so far. The challenges are abit frustrating at certain points, but it is awesome to relive some of the moments from WWE's golden days. Certain events are given more weight than others, though. I didn't like how the Montreal screwjob was kind of glossed over in comparision to the detailed DX formation. That was a big event and not doing it in-depth is kind of selective. However, I've only started the DX campaign and haven't unlocked all of them. Bret Hart has an unlockable campaign, which I'm hoping will cover more of the Montreal event.

Bottom line: I haven't even begun to scratch the surface of WWE '13's wealth of material such as creation modes, WWE Universe 3.0, or other features yet. I've only played a couple of hours with it and I'm impressed with the overall product. People always want to claim WWF No Mercy on N64 or Wrestlemania 2000 were the best wrestling games. Not anymore. With additions such as catching finishers and Oh My God moments, this is as close to real life in-ring WWE as it gets. While there are minor things that THQ can improve upon, this game stands out as the best WWE game to date. Any true WWE fan or wrestling fan in general will appreciate what WWE '13 has to offer.

WWE 13 reinforces why THQ went out of business By Sir Spirituous
Year after year the same wrestling game is released for home consoles, with minor tweaks here and there. The games are hyped up as "Bigger, Badder, Better", and "The Best Wrestling Game Ever", yet every single year it winds up being just that, hype.

WWE 13 is almost exactly the same as WWE '12 from last year, with some minor things added to the game such as "OMG!" moments, being able to break the ring/barricades, and catch finishers if your opponent jumps from the top top rope. (Very situational)

Story Mode 5/10

The story mode is simply matches in which you fulfill preset goals given to you for each encounter. There is no more Road To Wrestlemania, or any form of enjoyable storyline to follow. The only nice addition is the actual wrestling video clips that play now and again as you progress in the story mode of one vs one or rarely tag team matches. It's hastily put together and it shows.

Graphics 5/10

Game graphics are still the same as they where in even Smackdown VS Raw 2007, with no major change to the graphical engine, that would really push the home consoles specs. There's no excuse for this kind of lazy development in 2013 anymore.

Sound 2/10

The sound in WWE 13 is horribly broken. The crowd noise is so loud that it deafens you, and there is no option to turn only that aspect off. You either turn the SFX off completely, or you have to suffer through the horribly loud crowd noise. To not to be able to adjust key sound elements in a game in 2013 is pure laziness on the developers part.

Controls 5/10

Same as last years title WWE '12 with no improvements whatsoever. Again, no excuse for this for a title in 2013. Developers yet again being lazy.

Gameplay 4/10

The gameplay is even more broken this year then last years title WWE 12. More glitches abound that ruin your gameplay, wrestlers randomly freeze after certain moves are done, the A.I. is horrible, Universe Mode is a broken mess, and Online is just as crappy it was in WWE 12.

Online 3/10

Online play and community creations are still broken, and do not function properly 9 out of 10 times. You will frequently lose connection, matches will de-sync with other players and cause you to win on your screen, while other players in the match will have it show them winning on their screen. Community creations and the server that is used for that is still broken and a nightmare to get to work properly, if it ever does. And of course you have all the cheaters/glitches online who just ruin the online play for fair players.

PS3 specific issue 1/10

The PS3 has a specific issue where your normal file size is around 7MB (Megabytes). If you create a single created wrestler (CAW) the file size jumps to over 2GB (Gigabytes) in size! This effects you trying to backup your save file to USB drives, or uploading it to the PS3's cloud storage you get with the Playstation Plus service, as that only supports 1GB (Gigabyte) of saves.

It will also mess up the Auto Upload feature, which requires you to either delete your created wrestlers, back them up to a large external hard drive, or upload them to community creations (If it works 98% of the time) and then re-download them again. There's no excuse for a save file to go from 7MB to over 2GB from creating a single created wrestler. Yet again this is sheer laziness on part of the developer. (Yukes)

Final Thoughts

THQ as an early publisher did great works on many games. The first WWF Smackdown! game on Playstation 1 was a great game. Even later on with WWE SmackDown! Here Comes the Pain as that was received as one of the best wrestling games released.
However for years now since 2007, THQ and Yukes stuck to the "Rinse and Repeat" formula that so many sports games have followed.

There was no more innovation, it was cut/paste from year to year with minor adjustments added in, or taken out and called new again. THQ/Yukes became stagnant and complacent with their WWE license, took the fans and customers for granted, did not address core gameplay issues/broken mechanics and simply said "We'll fix that next year" and rarely if ever did they follow through on anything that they promised.

They wonder why they went out of business, when the answer was right there in front of them for years. And for those folks who purchased WWE 13, don't expect a patch to fix anything as THQ is now bankrupt. A horrible way to end a once great company and franchise by having your customers left in limbo with a broken game.

Final Score
3.6 out of 1019 of 26

Best in the World! By Matt Mckay
It is all too fitting that the "Best in the World" graces the cover of, possibly, the best wrestling game in the world. If any ONE person has issue with this game, they have to be nuts. Sure, it has it's VERY minor inconsistencies (i.e. Bossman missing his gloves), but is that really any reason to completely trash and dismiss the game? It has TWO games worth of a roster and TONS of options. For me, the little things like having 4 attires for classic Kane, 3 themes and 4 trons for Undertaker, and probably every WWE titles that ever existed and more, makes the game a huge improvement.

But wait. For those who are all about everything that has to do with the gameplay, you're in for a treat, too. I expected the game (and would've been OK with, given the huge roster alone) to handle just like last year. Uh uh! This is a whole new beast, and as the controls have not changed, the flow and feel of every move has. Moves are executed with nearly 100% perfection and realism. Even the new, more enthusiastic crowd makes the experience that much better. Hearing that crowd during the match makes me feel like I'm there and that every moment is an epic one. It makes me want to keep playing the match or excited for the next one.

A big thing for me, is the existing superstars' movesets. It was just last year that I actually started to play Universe mode with the actual superstars and I felt that most of the ones I played with, their movesets were not accurate. So far, I've played as HBK, Miz, Kane, CM Punk, '98 Rock, DX Triple H, and Paul Wight and feel as though their stock movesets are as accurate as they can be. Even playing as Paul Wight (Big Show) was fun, and I've never enjoyed playing as Big Show!

Lastly, one other thing that I love (but get a little annoyed with) about the game is the reversal system. It is still the same, yes. But it seems to be much more touchy this year. Meaning you need to be more skilled than ever to nab a reversal. But this is certainly a good thing, as it provides a more challenging A.I. And I haven't even increased the difficulty in the options menu yet.


WWE '13,WWE '13 Review, WWE '13 Comparison Price, WWE '13 Best Offer, WWE '13 Best Price