Dead Island Riptide Special Edition

Dead Island Riptide Special Edition - Are you looking for where to buy Dead Island Riptide Special Edition, if yes you need to read our Dead Island Riptide Special Edition review to find more information and avoiding scam products.


Product Description:
Dead Island Riptide is an open world Action Role-Playing game (RPG) in which players are tasked with surviving a viral based zombie outbreak isolated in a topical setting. The game is a follow-up to 2011's original Dead Island game, and contains additional Survival-Horror gameplay mechanics and a first-person player perspective. Additional features include: New and returning characters, new vehicle types, levels and weather conditions, online multiplayer support including co-op, group defense tactics, and escalating melee and projectile weapon proficiencies. Special Edition Includes Alternate Character Skin, Pack of Weapon MODs,Digital Strategy Map.

Product Details:

  • Special Edition Includes Alternate Character Skin, Pack of Weapon MODs, Digital Strategy Map
  • Addictive open world RPG style gameplay that allows characters to go anywhere throughout the game's zombie infested environments
  • A variety of distinct characters including the four surviving characters from the first game (Xian Mei, Sam B, Logan Carter, and Purna), as well as a brand new character
  • A variety of vehicle types, new levels and weather conditions, weapon proficiency (melee and projectile weapons), Hub defense game mechanics
  • Evolved, and engrossing multiplayer, including co-op support


Customer Reviews:

Ninja zombies can be game changing. By Thanh H. Ha
I've played this game for about 6 hours now, and I must agree with many of the reviewers online that the game is very "fetch quest" heavy. I don't mind it too much since the idea is that you're immune to the infection and willing to go out in the wild to help people who can not help themselves. With that said, the "help me get these items" make sense. So far, I like the game. I enjoy running around exploring the island without having to stay on a set path. The graphics has been polished from the original dead island. I like the concept, graphics, and the free roaming. The graphics were nice. I felt like I was really in the jungle, and the layout of the island was like a maze, and it really give off the feeling of lost and frustration. Even though I like the game, there's a list of things that annoyed me and it shouldn't have been in the game considering this is their second game. There has been plenty of time in between the first and second to iron out the issues since they reused a lot of the design elements from the first.

What I don't like about dead island are the lip-syncing of the characters when they talk, no kids in the game, the weird zombie reactions and AI, and NINJA ZOMBIES!

1. The lip sync issue doesn't affect gameplay, it's just annoying to watch.

2. I didn't like that they didn't include kids and kid zombies in either of the Dead Island game. I'm not for killing kids, but it would make the story more believable and so much more emotional and intense. During the first game, are you telling me not one family brought their kids with them on vacation? So far in the second one, there were numberous quests that talk about kids and their safety. Where are they? If they included kids and have quests where you need to make decisions to isolate infected kids, or to kill them, it would add so much to the game and the player experience. So it's pretty much a straight up hack and slash game with some RPG elements mixed in. So with that said, the story and the characters are forgettable.

3. The weird zombie reactions/AI affect the game somewhere. There was a point in the game where there were 5 zombies in front of me, 4 eating on the ground and one standing there. The one standing there was facing me, and was the closest. But the ones eating got up and ran at me! I killed the 4, and walked up to the one stand and it teleported like 10 feet to grab me (grab animation). This really affect how you do your planning since you don't know which zombie you will attract and which one you won't.

4. But what bothered me most of all, are ninja zombies. At times zombies will spawn in your path as you're walking or in a room you know you secured. This happened to me three times last night. I don't want to give away the game so I'll be vague on where it happen.

- I was carrying a quest item to the boat, and while walking, I saw a bag, and went to to get it. There was nothing around, and it was in a tunnel so I know there was nothing in front of me (becase if there was, then I would have killed before groing through bag), and nothing behind me as I just came from there, and know it was clear. The moment I opened the bag, I got hit from behind! And turned to see a zombie there swinging at me. I didn't die, but it took a huge chunk of power.

- I went into an empty room to grab some fruit and alcohol bottle, went to the back of the room to explore, then turned around and saw two zombies standing there. They couldn't have followed me because they weren't aggressive, they were standing still. They spawned when I was there and my back turned. They didn't react to me until I threw a knife at one of them.

- This one freaked me out a bit. I was sprinting down a hill towards the beach to pick up supplies. Then all of a sudden a zombie spawns right in front of me. I saw an empty path, then it popped into view and ran at me!

These ninja zombies appear out of nowhere and it can ruin a game for you if you're low on health and ran into an "empty room" for shelter. Overall, the game is an OK game. It continues exactly where the first one left off, so if you played the first one, this will "complete" the story I guess. Only thing I would ask for is for a patch that will do something along the lines of "if player is within x distance, do not respawn zombie". With this condition statement, it should prevent ninja zombies.

Overall, it's a good/fun game. But a little annoying.

-- EDIT (downgraded fun factor) --
I've played about 18 hours now, and it's more of the same as it was during the 6 hours I've played. I did, however, noticed that during hub defense sequences, your "allies" doesn't really help fortify anything. They would stand there and wait until the game initiates the attack. So the player need to run around and put up the barricades, lay down mines, put propane canisters in place, and mount machine guns. I'm playing as Xian (asian woman) and seeing those big guys standing around twirling their weapons as I carry the gatling guns to their mounts was laughable. I figured they didn't program the NPC to help since they think people would be playing multiplayer. But why not have a cutscene where the NPC mount the guns then let player choose to initiate the attack? At least with that you feel like it's a team effort and not you doing everything. This goes for team building quests as well. The main characters would sit at home base and ask the player to bring them things. Why can't these guys just follow the player and help? And if a live person joins the game, drop one CPU character. That way once I find 7 sticks of deordant, I can give you on the spot and not go back to town to give to you. I find that the game is not fully thought through and it riding on the popularity of the first game and the zombie craze.

I can't find enough reasons to pay full price for this game. (Ending spoilers at end of response) By shawn rudolph
I will split this review (more of a response, really) into "Why/Why you shouldn't" buy the game and game/story sections so that I can save spoilers until the end and allow for a more objective, non-story related review of the game for those that care to avoid the plot details.

Why you might buy this game at full price:

1) You reeeally loved the first game, flaws included, and want more of the same.
2) You love online multiplayer and exploring open world environments
3) Boss battles (13 "Dead Zones") were a nice touch

Why you should wait for a massive price cut or avoid altogether:

1) If you were severely disappointed by the first one and told yourself you'd only buy a sequel if they made
improvements bc the ones made (fire weapons actually give light in this game) are minimal and not a enough to
warrant a purchase.
2) Glitches abound
3) The story defeats itself on many levels (it's also boring and confusing)
4) Solo gaming is nearly impossible due having to fight 7-9 zombies at a time
5) There is zero improvement on the combat mechanics (I can barely see my aiming cursor)
6) Zombies respawn even after rooms and spaces have been cleared
7) You were hoping for more "survival horror" elements; they were nearly completely removed from this game
8) The game is 30 hrs tops even w/ all side quests completed

Game Response:

It plays a lot like the first game. In fact it feels like a cut/paste job. Combat is as clunky as it was in the first game and solo gaming is near impossible for an enjoyable experience. I hate that I can barely see my aiming curser. The first game would typically send zombies at you in waves of 2-4 at a time, and the cry of the infected was saved for really bad areas; in the first game when you heard screams, it was only every few hundred meters or so enough to give you time to fall into a sense security only to have the shattered when you heard the screams again. However, in this game the infected are nearly everywhere. It made think of the Third Head of Cerberus side mission in the first game where you would make it half way to the destination (just over the quarantine wall) then just get SPAMMED with Infected; it's kind of like that everywhere in this game. I imagine if you're in a group this isn't an issue, but going solo against waves upon waves of Infected at any given time gets VERY frustrating bc the wave usually wins.

Further, the survival/horror elements are minimized. My favorite parts of the first game are the prison and the hotel missions bc you never know what's hiding there in the dark, behind closet doors, and desks, and bent-in prison bars. The second game starts out with that style, and I really enjoyed that a lot. The rest of the game, however, is geared towards team-centered action and open world exploring, which benefits sales (in theory) because I'm certain developers want you to tell your friends to buy the game so you can have help taking out hordes and hordes of zombies because (as stated above) they're impossible to beat alone as they are soooo massive in number.

The glitches are annoying, but this allows for really cheap yet really fun cheats. So it has good and bad results. For instance, a bad glitch is that Xian's "special" jump attack goes through the zombie wo making any actual contact. I've been killed so many times bc it throws off timing and doesn't land when it should. Also, Infected can sometimes faze through walls. When I throw a blunt weapon, sometimes it just disappears from the game entirely. However, good glitches allow for duplication of weapons in a number of ways, but I can't really credit developers for that bc that makes the game fun in a totally unintended way, can't really give credit for that.

They don't have any NPC help when securing an area or doing missions. There are 4 other BA fighters on your squad, and they just stand around all game unless a tower defense mission is in play and even then, they are in constant need of your help. I'm sure there's more, but this response is getting too long.

Story Review (Game Ending SPOILED!!!) here:

The story is basically the inversion of the first game. Instead of leaving an in-land urban setting to go to the jungle, you're leaving the jungle to a more in-land city setting. Then there's all this conspiracy about the mutation and who's behind what and blah, blah, blah. It became bad fantasy and sci-fi because they focused on the politics that give setting for the story more than the story itself. Within all that is the new danger of your character turning into the King of Monsters and possibly being the greatest threat to mankind's survival instead of its savior. This is basically what the game gives you as the story, and you're supposed to find the rest of the story in the surrounding world--this is a staple of open world storytelling; in order to avoid linearity, you have to let the world tell the story. This, of course, gives way to side missions with characters that seem to emote (almost too much at times) when asking for help; they're supposed to anchor and engross you in the world. And this can work, other games have done it; however, both games mostly fail at achieving any real gravity towards the characters and the world that they trying to save/fight for.

However, here's the ending spoiler, the game ends with the party for fighters and some of the people you saved on boat named "Sylvia," looking towards the future. Then it flashes to the future and there boat docks on a new island with zombie arm jutting out from the lower room. This is to suggest there is a possibility that your character does, in fact, mutate monster and kill the other survivors. I really hope this is not the case because of this reason: it completely kills the entire purpose of the game.

If those who are immune are doomed to mutate into that which kills the human race, why would that person fight monsters to help survivors. The more they fight they more chance they have of becoming a monster; further, if they don't fight, people are doomed to die anyway. All roads lead to a lightless, hopeless end of the human race, so why play in the first place?

Again, this is speculation because the ending is really open ended. Perhaps the survivors run into another boat, and they get picked up, leaving a boat that some Drowners happened upon. But, if they've made it so everyone dies in the end no matter what, there really is no point to playing this game.

kind of like a nice low budget B movie By Louie the Italian Jew
I really enjoy this game, but not so much the settings. I was expecting more of a beautiful Far Cry 3 type of atmosphere when I pre-ordered this game. I'm 20 plus hours in, and most of the game has been in the jungle, in dark tunnels and in the swamp.

The wheel of weapons: You'll be able to equip yourself with a few different weapons, and fix them and upgrade them when needed at a designated workbench.

Upgrading- This is an RPG and is all about having fun by challenging opponents that you know you can beat, and run away from enemies (with consequences though) when you know you're going to lose. If you lose, you lose cash, and are respawned at the exact location where you died, and the damage still says intact from your previous life.

Respawns for me: The respawn points for the most part put me in an advantageous position from where I died. Only one time, did I respawn not knowing where I was (after dying in the abandoned movie theater). I restarted the game, and I was put back in the theater.

Glitches, but helpful glitches: Sometimes, you can go back to where you came from and the loot is all there for the taking, so you can take more, repair and upgrade your weapons. Helpful cheats can be helpful.

Let me be clear though, this is not a bad 2 star or 1 star game. The game is fun, but the graphics (screen tear, characters not moving their mouths at the correct time during cut scenes) are not up to par with the top titles.

I've never played the first one, but am having a good time with Riptide. I just feel the swamp is not a place I really want to be. Far Cry 3 took me away to a dreamy land I actually dreamt of. This is sort of like a second rate Far Cry 3 with more depressing settings, or a Dead Rising 2 without the cool mall. In this game, it felt more like the after-effects of a hurricane, and your mission was searching for supplies. Getting one supply though usually took completing many tasks which never seemed to be enough. Nobody cared about helping you which really added to the tension. This game seemed different from the advertisement on Amazon's page with the man and woman setting fire to the trailer with the romantic music playing in the background. Personally, I wanted that game. It's my fault for not reading into the title "Riptide" which meant a giant tide came in and ripped the island apart. That being said, this RPG is fun, and a solid purchase, but I have a feeling I would have liked the first one more.

In conclusion, although I haven't finished the game, I feel like being in the city of Henderson makes me feel like I've accomplished something. It's a beautiful town filled with zombies. Escaping the jungle was a big accomplishment. This game is fun, and I expect this series to be a classic one day. Finally, I predict that if a PS4 budget version is developed, this will be one of the PS4's best selling launch titles.

Update: Just finished the game. I used the Fast Travel method to return to the jungle. Once in the jungle, I had a difficult time finding the Fast Travel method by the tunnels. It really doesn't stand out, so I went back in those miserable tunnels looking for the transition point. I FINALLY got out, and was frustrated. The bulletin board that has the Fast Travel method on it isn't very obvious to find. Anyway, I Fast Traveled back to my missions and finished the game. There was a lot of ammo and firepower, so it was a fun change from the slashing and throwing sickles and knives. Still find it to be a four star game.


Dead Island Riptide Special Edition,Dead Island Riptide Special Edition Review, Dead Island Riptide Special Edition Comparison Price, Dead Island Riptide Special Edition Best Offer, Dead Island Riptide Special Edition Best Price