NBA 2K13

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Product Description:
NBA 2K13 WiiU

Product Details:

  • Wii U Launch Title - As a launch title to Nintendo's new Wii Uconsole, NBA 2K13 will be the first choice for basketball fans on the new console.
  • Gatorade Biometric Scan - Think you have a feel for how your player is performing? Think again. The Gatorade Biometrics display provides an up-to-the-second look at your player's mood and fatigue level in the game. A persistent heartbeat and dynamic hot/cold zones will keep you in tune with your player's psyche as the game progresses.
  • A JAY Z Production - NBA 2K13 is produced by multi-platinum recording artist and hip-hop mogul JAY Z.
  • USA Basketball - Finally answer the question - Who would win a head-to-head duel between the 1992 Dream Team and the 2012 squad?
  • My CAREER Mode - Build your MyPLAYER by giving him signature skills, and acquire your very own custom animations using Virtual Currency (VC). Includes all-new GM sit-down feature, new endorsement paths, improved in-game AI, and all-new swag including casual clothing, equipment, custom shoes and much more


Customer Reviews:

No shortage of content but technical issues and lack of innovative tablet features makes NBA 2K13 on Wii U lag behind 360/PS3 By pastapadre
Of the three major sports titles to release alongside the Nintendo Wii U it's NBA 2K13 that delivers the product that most closely matches the 360/PS3 version in terms of content. Yet while the tablet controller features are definitely useful they're also the least interactive.

The Wii U's tablet controller has two central functions. It can be used to display coaching options in standard games or MyPlayer statistics during MyCareer games. In the standard games the screen displays three columns dependent on whether the user is on offense or defense at the time: Defense or Offense Strategy, Substitutions, and Defensive Sets or Quick Plays. The coaching options can also be folded away so as to play 2K13 completely on the tablet without even needing to watch it all play out on the TV.

The functions work well and in a way that doesn't distract too much from the action taking place on screen. It's not so much a time-saver, as it's simply moving things from the D-PAD to the touch screen, but a nice convenience. The same goes for during MyCareer games as the screen displays expanded stats, teammate grade, and shot chart for the MyPlayer being controlled. The Gatorade Biometric Scan displays player's fatigue levels and streakiness when the tablet is tilted up. It's a clever feature but ultimately not all that useful during the course of a game.

Naturally it will take some time to get accommodated to the controls. The different mapping of buttons can be confusing for those used to playing on other systems. What is most difficult to get the hang of is having the right stick above and to the right of the buttons instead of below and to the left. It doesn't feel nearly as comfortable to use the stick for dribble moves with the buttons beneath. There are no alternate or customizable controller options offered.

In terms of graphics the game is respectable but far outclassed by the other HD consoles. First impression was that the graphics were fairly similar but after switching back to the 360 version the deficiencies on the Wii U became immediately apparent. The 360/PS3 version is far more saturated and detailed. The Wii U is even stuck with jerseys that don't move. The framerate also takes a hit on the Wii U though not unacceptable. Going back and forth between the versions makes the difference more noticeable. It's not nearly as bad as in Madden NFL 13 but not as fluid as FIFA 13.

Only All-Star Weekend is missing from the Wii U compared to the 360/PS3. All other modes including MyCareer, Association, Online Association, Blacktop, and MyTeam are present. Jay-Z's influence as "Executive Producer" is seen throughout the game and the Dream Team and other historic teams are all included. As far as can be identified all the gameplay improvements are found in the Wii U version. However without the presence of many people owning the game the online competition with standard quick games and the online-based MyTeam are are made practically non-existent.

It is currently unclear the level of post-release support that 2K13 on the Wii U will receive. The earlier released versions of the game haven't even gotten a patch yet so it's possible when that comes it will go to the Wii U in addition to the 360 and PS3. The Wii U does have the same court and jersey updates that have been released on the other consoles. Its roster update is one behind however as the currently available roster is from November 14.

Given that there is currently no DLC system in place for the Wii U there is no option to purchase "VC". The currency system is utilized on the Wii regardless and not having the ability to buy it outright theoretically would make the team-building MyTeam mode more balanced and enjoyable. However with just 20 people on at any peak times it is difficult to get any standard head-to-head game in let alone going to that specific mode for matchmaking.

One really annoying issue present since release is that manually saving any Association or MyCareer file stalls when "creating a save on the 2K Sports server". The only option then is to exit out from the game to the dashboard. This happens immediately after setting up a new Association or MyCareer as well as when overwriting a save or creating a new one. While the file is still saved locally not being on the server means in order to continue "VC" is converted to "SP" with no way to reverse that action. Obviously this needs to be rectified not just because of that but due to the necessity of quitting the game after a save. Modes like MyTeam and Online Association only autosave and appear to be exempt from this problem because of that.

***SUMMARY***
NBA 2K13 on the Wii U deserves recognition for almost completely matching the content found in the 360/PS3 version but in terms of performance it takes a step back graphically and in framerate. The tablet controller features are the least inspired of the sports games released with the system and though nice to have present don't provide any compelling reason to choose this version over the others. It's still a fun game offering good value for those who don't already own it on the other systems.

Fun game if it worked By M. J. Hoffman
First this will not be a frame by frame comparison of this version versus the Xbox vs. PS3 vs. PC. It gets a bit boring and tedious. I will say the graphics are very good. One thing with the Wii U is no frame tearing as is prevalent with the other nonPC platforms I've seen. So at least you won't see the top half of a player's body on the left top of your screen and his other half on the lower right of your screen. Granted this happens only on occasion and lasts for half a second or less but it's weird and probably indicative of the outdated hardware of both machines. Beyond that, the Wii U is an overall brighter experience whereas in the other versions the jerseys move - which I've read is important. But I've yet to see how this effects gameplay for the average person.

With that out of the way one issue that is a MAJOR problem for me is you pretty much CANNOT UTILIZE THE MY PLAYER/MY CAREER MODES the way the designers intended. I cannot overemphasize how disappointing and frustrating this is. You can get it all set up, play in the rookie showcase, predraft interviews, draft and then blam.... The game will display "saving to the 2k server..." and you're done. After an hour or more you've pretty much lost everything and cannot continue. If you haven't seen the game - all you need to know is this takes away about 75% of the fun.

The menus in this game are horrible and buttons you're used to using one way for just about every other title are backwards. Gameplay is fun. I like the physics of the game. The commentary is awesome and has a good flow with the game. If you take a terrible shot - they let you know about it. This game has loads of potential. I'm going to hang on to it for a while in the event they patch this horrendous 2k server issue - I'd have rated it 4 stars easy but it's simply not worth a dime right now. I've been very disappointed that they are willing to put out the software on the Wii U but then offer no support to fix known problems. This seems to be a common thing with the Wii U. Everything seems rushed and thus subpar and incomplete.

NBA 2K13 is like a second time All-Star, it still needs a little push... By Cai Yixin Jeremy
Lets talk about some Basketball shall we? You might agree or disagree with me, but does anyone appreciate how athletic the game is, all within the limited space of the court (relative to a hockey rink or soccer field), or how the moves are allowed to be as fluid as it can be, governed by the constraints of the dribbling and ball movement rules. It would be easy to consider all of this, with a total disregard of the other aspects, and yet the shooting and hand-eye coordination skills of the game are just important as anything else.

Now let us take a closer look at NBA 2K13. Accurate game mechanics, check, realistic ball movement physics, check, a rule system that does not favor incessant hitting of the steal button or blatant blocking of layup lanes to stop fast breaks. Those are clear signs of a franchise's maturity, and the natural next-step for the virtual-Basketball genre.

Now, what about the almost godlike accuracy of your AI opponents, that leads to highly unlikely shot percentages...or the almost unstoppable momentum-based fast break comebacks that will wreck all big leads (I'm looking at you, Milwaukee) into empty vestiges of earlier quarters?

Thankfully, there are the online modes, where you get to play against human opponents, and the human efforts to score will be hard earned and deserving, but one can't help but lament about what a pity it is to have such subtle imbalances ruin an otherwise beautiful show of athleticism on the virtual court.

Granted, it has improved a lot on the realism front since last year. The gameplay actually emphasizes a tactical approach to the game this time, and open jumpers actually stand for something. The presence of a shooting opponent's vicinity actually affects shot accuracy as much as jumping up to block. Player momentum actually favors clear driving lanes to create more secure layups or dunks.

When Derrick Rose, or Kevin Durant, or the almighty Kobe goes up to the rim, though, all of this can be thrown out the window immediately, as their 90+ shot averages rule supreme. And those 90+ stats on the player attributes become the written word instead of the preordained gameplay code that makes the game tick. Against these All-Star players, all realism is rendered useless and you will be flailing helplessly against the AI opponent's godlike dunks or pull-up threes.

One thing can be said for this: 2K Sports likes overwhelming momentum in numbers a little too much for comfort. Or so it seems, as you see the opponent team score break after impossible break, after outrageous stops.

But it does look and feel like substantial effort was made to keep the action realistic and enjoyable, building a lead actually works like the real game would a majority of the gameplay, and the achievement of doing so drives on a player to play more, making it a great point of addiction to the game. And that translates to the online play - although the lag is noticeable at times, and button presses take a little longer than usual to initiate on-screen action, the online component is surprisingly playable on the Wii U, despite having the sheer disadvantage of having the sparsest online community of all the top consoles right now. If you can actually get a friend going for an online match, it can be great wits-against-wits action. You just need decent latency to reap the results of your hesitations, jukes and cruel pump fakes, and experience a whole new world of competition and replayability.

Good utilization of the Wii U gamepad to select the formations and tactics is an added bonus, and it actually does form a certain strategic battle mentality where you could, potentially, counter pick formations or tactics to properly neuter the opponent's choices. However, the ugly parts of having your smirk wiped out by the Boston Celtics after seeing a fourth quarter 20 point lead get erased cannot be ignored.

And certainly 2K Sports need to address this for next year, because it wouldn't be this pretty then.


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